AI Insights · Timothy · July 2024
Top 5 Co-op Games in Switzerland - Q2 2024 Performance Overview
Explore the performance trends of the top 5 co-op games in Switzerland for Q2 2024, including downloads, revenue, and weekly active users.
In the second quarter of 2024, the top 5 co-op games on a unified platform in Switzerland showcased intriguing trends in downloads, revenue, and weekly active users. The data, courtesy of Sensor Tower, provides a comprehensive look at how these games fared over the quarter.
Brawl Stars from Supercell saw its revenue peak at around $1.1M by the end of April. However, the game experienced a decline in weekly revenue to $520K by late May, before recovering slightly to $725K by the end of June. Downloads remained relatively stable, with a slight dip from 15.4K in early April to 11.8K in late June. Weekly active users remained strong, peaking at 310K in mid-May and settling at 287K by the end of the quarter.
Whiteout Survival by Century Games Pte. Ltd. showed a consistent increase in revenue, starting at $199K in early April and reaching $275K by the end of June. Downloads saw a moderate rise, starting at 3.1K and reaching 3.9K by the end of the quarter. The game's weekly active users grew steadily from 16.1K to 20.1K over the same period.
Roblox from Roblox Corporation had a mixed performance. Revenue fluctuated, starting at $158K in early April, dipping to $115K in early June, and then recovering to $150K by the end of the quarter. Downloads showed a downward trend, starting at 5K and ending at 4K. However, weekly active users demonstrated a strong growth, increasing from 293K to 320K.
Clash of Clans, another title from Supercell, experienced varied revenue trends. It started at $176K, dipped to $87K in mid-May, and fluctuated around $100K towards the end of the quarter. Downloads showed a peak of 2.1K at the end of April but dropped to 1.3K by late June. Weekly active users remained fairly stable, ranging from 138K to 154K during the quarter.
MONOPOLY GO! by Scopely, Inc. saw its revenue generally stable, starting at $104K, peaking at $124K in early June, and ending at $93K in late June. Downloads showed a slight decrease from 3.1K to 2.8K. Weekly active users remained consistent, fluctuating slightly around 20K throughout the quarter.
These insights highlight the dynamic nature of the co-op game market in Switzerland. For more detailed analytics and insights, visit Sensor Tower.